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Now, this next part can be a bit of a headache. You are aboveground now. Follow Mitchell and he will lead you to a big area with a fountain in the middle of it. There are hostiles in this area, including one carrying a Hutchinson A4.


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Using the fountain as cover, eliminate the hostiles. Now, this next part is very important. I have seen this happen to many people myself included when you go into the opening on the other, at the end, to the right, there is a door.



Now, the door is a checkpoint. If it does not show up as a checkpoint, pause it and save from the last checkpoint. You are going to have to restart the level or your system. Now, if it does show up as a checkpoint, go through the door.



Mitchell has gotten into a car and is getting away. What you have to do is go into the ultra aim, and shoot both tires. Once you have done this, a cutscene will ensue showing Mitchell getting thrown from the car.



Once you have control of Bond, run up the road. You will be interrupted by a cutscene showing a van running into another car, and three bad guys jumping out. Once you have dispatched of these three, take the stairs to your left.


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At the top of the steps, to your right, there are various nefarious characters who are looking to end your game. I would recommend using the Hutchinson A4 shotgun and using the corners as cover. The machine gun will do it as well, but the shotgun has more power.



Once everyone is gone, take the steps to your right. They are in an alcove. Run to the top of them and turn right. Follow the balcony along, vaulting over things as necessary until you reach a door with two dryers to the right of it.



Be warned, there is a gunman in the tower to your left. There is also one ahead and above you, and two more gunmen to the left at ground level. Once they have been dealt with, climb the pipe in front of you.


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To your left you will see scaffolding. Follow the scaffolding til you drop down a level. Tanner can not believe Bond just did that. Once you have shaken the cobwebs out, step out of that door, and use the wall for cover. There are two hostiles lying in wait for you.



One of them is carrying a Hutchinson A4. Once you have dealt with these two individuals. Run to the door, and climb up the pipe. For this next part, I have seen many people post that they have problem with it, so here you go.



Okay, once you have control of Bond, start to move to the right, using the wall as cover. You will notice that Mitchell moves right along with you. You are going to have to deal with the hostiles above you as well, so be ready.



Starting from where you begin at, the first trap that he will be under is a board hanging from a scaffolding. Once you have done this, move on to the next one, remembering to watch out from above.



The next trap as you continue right is a scaffolding with boxes on it. Shoot at it when Mitchell is underneath it. Move along to the final trap, which is a scaffolding with a bunch of pipes. Fire at it to get to the next part.



Okay, on to the part which denies this game its perfection badge. I will, however, give you this tip, provided by CommanderBond. I finally finished the level. It gets way easier. Now, this only works when you have to press the buttons continously.


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Keep your eyes on the CommanderBond. Who can start new threads: All users, including unregistered guests. Who can reply to messages: No daily post restrictions. New messages in this thread No new messages in this thread Floating thread with new messages always stays on top Floating message with no new messages always stays on top.



The game was released for, , , , and. The game was released on October 31, in Europe, November 4, in North America, and November 19, in Australia The game's release coincided with the release of Quantum of Solace. The game is the first James Bond title published by Activision; the company acquired the video game licence to the James Bond franchise in The game was released on the Xbox and PlayStation 3 and primarily developed by, the game was ported later to other platforms by three other companies: It is powered by the.



It is also the first James Bond video game to be released on a as well as the first to feature 's voice and likeness, as well as those of, , , and. While he and interrogate White, they are attacked by the traitorous agent Henry Mitchell, who is killed by Bond while White escapes.



Later, Bond spies on a meeting of Quantum members and photographs them; among them is, a well known environmentalist. The game jumps forward to Bond crash landing in, where Greene is trying to buy land.



By this time, Bond has met, who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge.



Bond opens up to Camille about the death of, recounting the events of Casino Royale. The player follows through the plot of Casino Royale, from Bond chasing Mollaka through Madagascar, and Bond infiltrating the Science Center to kill Dimitrios, saving Skyfleet from Carlos, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point it flashes back to the present.



Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants.


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During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter.



In the closing scene it is revealed that and Guy Haines are looking at debriefings and updates on 's missions. The game ends with a short scene of Bond outside the house telling that he's going in.



The DS version of the game is designed differently from its console counterparts. The game is played with the DS held sideways and is in the third person. Bond's movements are controlled by dragging the stylus around the touchscreen.



Actions such as firing a weapon are performed by pressing icons on the touchscreen, while the DS's buttons are relegated to primarily initiating hand-to-hand combat.



There are 6 weapons in this version. The storyline followed by the DS version is also different. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr.



White take place at Guy Haines' Mansion a deleted scene from the original ending of the film. The Wii version of the game features up to 4 players in a split screen offline multiplayer. Online mode allows for a maximum of 4 players in a choice of 4 modes: These have different ratings for each individual mode.



The Wii version also uses Friend Codes which allow players to create games just for themselves and friends. The online mode uses. The PlayStation 2 version of the game is an over-the-shoulder shooter, much like. This version excludes missions such as "Miami Airport" and "Train", but it adds missions such as the docks level.



When playing in Multiplayer, credits are earned based on the number of points acquired. These are used, in a currency format, to purchase further enhancements and upgrades. These can be spent on unlocking new weapons, explosives, gadgets such as increased health or better accuracy and attachments for weapons.



The upgrades can be accumulated in any order, instead of in a set order, and are able to stack. The Wii's ranking system is the same as 's online. Players start at points, and can gain or lose points depending how well they played.



The points are separate for each game mode, for example: A player can have points in Conflict, and have points in Rush or Team Rush. The music for the game was written by composer, who recorded the strings for his score overseas, but then recorded brass, percussion and guitar with members of the in Los Angeles at the.



The game features a different theme song from that of the film, "When Nobody Loves You" written by and ; performed by Fortus, Kerli, and David Maurice; produced and arranged by David Maurice.



The song plays over an opening title sequence in the Bond tradition that is proprietary to the game, but is based on the pre-credits car chase sequence from the film. Quantum of Solace received mixed reviews.



Aggregating review websites and gave the PlayStation 2 version This walkthrough for James Bond: Quantum of Solace [Playstation 2] has been posted at 24 Jul by kd and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up kd and share this with your freinds.



And most important we have 1 other walkthroughs for James Bond: Quantum of Solace, read them all! This walkthrough for Quantum of Solace [Playstation 3] has been posted at 01 Sep by conman and is called "Quantum of Solace: If walkthrough is usable don't forgot thumbs up conman and share this with your freinds.



And most important we have 2 other walkthroughs for Quantum of Solace, read them all! Tantissime Guide e Soluzioni di Videogiochi per aiutarvi a completare il tanto amato odiato videogame. Dovrete dirigervi verso l'Opera per poter parlare con Greene, il quale ha qui la sua sede principale.



Notiamo fin da subito che in queste locazioni le telecamere si distinguono per essere di due diversi generi: Dunque, potrete recuperare il vostro primo telefono cellulare.



Si trova subito dopo il passaggio sulla sinistra, nei pressi di una scaletta. Al suo interno, un file di testo che vi informa della presenza di alcuni particolari interruttori lungo tutti i passaggi, che chiaramente dovrete premere.



Scendete verso la passerella, esattamente dall'altro lato, in maniera tale da trovarvi davanti ai due interruttori di cui si parlava in precedenza. Accovacciatevi ed avvicinatevi al successivo ragazzotto per procedere a metterlo KO.



Superate la specie di magazzino muovendovi verso sinistra, utilizzando poi le casse come nascondiglio per riuscire a colpire esattamente alla testa il successivo bersaglio - il tizio della sicurezza davanti a voi. Dopo di esso potrete avere accesso alla consolo di colore verde.



Dovrete dunque con tutte le vostre forze cercare di non essere visti dalla telecamera della sicurezza. Saltate nel piccolo burrone che incontrate scendendo le scale, quindi correte verso l'alleato di Mitchell.



Seguite il sentiero visibile sulla destra, dunque superate la serie di ragazzi davanti a voi, completando la prima sezione di gioco. Prelevate tutto il possibile dai cadaveri, salendo lungo la grata per continuare avanti.



Superate la seguente porta, prendete i fucili, dunque continuate lungo il corridoio, per poi attraversare l'ormai ennesima porta. Al momento del crollo, dovrete prima saltare e poi cercare di evitare i blocchi in arrivo, giungendo nei pressi di una scaletta, la quale conduce all'aperto.



Eliminate l'avversario nei pressi della cassa di angurie, assieme al lanciatore di granate nei pressi della finestra. Da qui, potrete prendere anche il telefono cellulare da un tavolo della vicina caffetteria.



Qui, non preoccupatevi nel caso in cui facciate un passo falso: Si trova sul pavimento, in un angolo, all'interno di uno degli appartamenti che vi troverete forzatamente a dover attraversare lungo questa agonia.



Attendete la caduta di tutti i generi di detriti per procedere all'interno della torre del campanile, ove vi attende un combattimento all'ultimo sangue con Mitchell. Continuate verso il passaggio che vi consente di sfuggire allo sguardo della telecamera; qui troverete anche l'esatto congegno per disattivarla, per poter poi salire tranquillamente le scale.



Qui, oltre ad una delle solite fastidiose guardie, potrete anche trovare il secondo telefono cellulare di questa zona - molto meno fastidioso. Esso vi indica che forse Greene ha un informatore a riguardo dei potenziali pericoli insiti in un possibile attentato nei suoi confronti.



Potrete ora decidere se uccidere la guardia nel cui raggio visivo state per entrare, oppure se eventualmente cercare di passare proprio nel momento in cui siete fuori dal raggio visivo scelto.



Salite ancora, servendovi o della scaletta o delle scale vere e proprie - uccidendo il cecchino, oppure evitando di entrare nel suo raggio d'azione insomma, vale la solita massima dei precedenti livelli.



Salite di nuovo le scale per completare l'infiltrazione. Vi attende ora una vera e propria sezione di gioco di sniping. In ogni caso, non esiste un vero e proprio limite di tempo, dunque collocandovi in maniera adeguatamente coperta potrete eliminarli tutti con una certa sicurezza.



Salite su, e continuate l'opera di eliminazione dei cecchini che avete appena cominciato - questa caduta altro non era che un diversivo da loro parte atto a distrarvi. Scendete poi, per raggiungere la costruzione dalla quale venivate attaccati dal gruppo di cecchini.



Ci potrete arrivare unicamente passando attraverso un tubo piuttosto stretto, il che significa che dovrete avere molto equilibrio per poterci riuscire. Recuperate anche immediatamente il vostro telefono cellulare, a destra sul pavimento che incontrerete subito dopo aver superato il lungo tubo.



Scendete verso sinistra, eliminate il gruppo di sniper, quindi cominciate a correre senza badare alla presenza o meno di nemici non appena vedrete partire il timer. Arrivati all'interno dell'aereo, fatevi strada attraverso la sua carcassa, uscendo dal buco dall'altro lato - non prima di aver fatto calmare un po' i vostri avversari.



Vi trovate in una posizione vantaggiosa per terminarlo: In ogni caso, prendete l'arma nei suoi paraggi dopo averlo terminato, continuando verso il seguente gruppetto di avversari.



Salite la collina eliminando i nemici supponiamo che qui non abbiate grossi problemi, data l'ampia presenza di luoghi da utilizzare come copertura. In cima vi troverete di fronte ad una caverna.



Uccidete anche tutti i tizi che saranno attorno a voi, per poi sparare anche all'elicottero. Noterete che finora non avete ancora preso possesso di alcun cellulare. Superate l'arco di massi, per poi andare a sinistra, e prelevare il telefono.



Uccidete i due cecchini che tenteranno di eliminare la vostra partner, quindi recuperate un po' di munizioni. Voi dovrete continuare lungo il sentiero senza farvi distrarre in alcun modo da questa presenza, infatti alla fine di questa parte potrete prendere possesso di un DAD, tramite il quale potrete uccidere facilmente l'elicottero.



Eliminate subito gli avversari sfoderando la vostra pistola. Dunque, continuate verso il vostro primo telefono cellulare del livello, si trova all'interno del bar. Al cortile, utilizzate la porta di accesso come copertura, scendendo poi verso sinistra per arrivare alla spiaggia.



Servendovi delle casse come copertura, cominciate a sparare al camion con mitragliatrice. Servitevi dell'esplosivo, che sembra quasi messo appositamente a vostra disposizione, per uccidere alcuni nemici che arriveranno da lato.



Prendete il cellulare sul tavolo, sarete avvisati della presenza di un vostro informatore alla fine del vicolo, dirigetevi in quella direzione. Localizzate la cassa di colore giallo, prelevando la mitragliatrice in essa contenuta, per poi avviarvi verso un complicato combattimento.



Una piccola interruzione tra la prima e la seconda ondata di nemici vi consente di cambiare copertura, stavolta preferendo l'angolo. Trattasi di un intero livello organizzato come una corsa contro un avversario.



Salite lungo i tubi, girando poi a sinistra, saltando ancora verso la gru. Usciti dalla gru, continuate verso l'area di costruzione - i lavoratori qui presenti non sono ostili nei vostri confronti, dunque invece di aprire il fuoco procedete verso sinistra.



Destra, entrate nel buco sul muro, seguite il sentiero senza farvi scoraggiare dall'esplosione in background. Tornati nei pressi dell'edificio maestro, scendete le scale, prendete a sinistra, arrivando ad una porta di colore arancione nei pressi della quale si trova un ascensore.



Prelevate il primo telefono cellulare immediatamente, si trova proprio accanto alla posizione dalla quale cominciate a giocare. Uccidete i tizi che cercheranno di spararvi dal tetto, scendete le scale, trovandovi alla fine di un vicolo ove vi attende una dolce scenetta.



Continuate lungo il vicolo, andando poi a raggiungere un secondo telefono cellulare. Le indicazioni contenute al suo interno non vi saranno di grandissimo aiuto: Entrate nella porta a sinistra, uccidete le guardie, prendete il laser.



Servitevi dei soliti efficaci metodi di copertura per uccidere tutti i presenti, eventualmente anche schivando le granate che saranno forse tirate verso la vostra postazione.



Dopo aver salito la scaletta, superate le scale per arrivare all'edificio. Uccidete le guardie sul balcone, per poi salire verso il tetto. Eliminate gli avversari qui presenti, volendo utilizzando una granata nel caso in cui siano particolarmente concentrati in una specifica zona di gioco.



Prendete il quinto cellulare del livello, utilizzando immediatamente il file audio contenuto al suo interno, il quale descrive in maniera piuttosto dettagliata i vostri obiettivi per il momento.



Vi attende a questo punto un combattimento di fine livello contro un elicottero - ebbene si, voi soli contro un intero elicottero. Per riuscire a terminarlo, si consiglia l'utilizzo dell'M14 o eventualmente del DAD.



Uccidete la guardia accanto a voi, prendendo possesso della sua arma, continuando poi verso destra nei pressi di una telecamera. A sinistra di questa potrete anche prelevare un telefono cellulare, nei pressi delle scale.



Subito dopo, potrete ottenere il vostro secondo telefono cellulare, nel passaggio che funge da connessione tra le due passerelle. Vi attende dunque un gruppo di passerelle densamente popolate da nemici, che andranno superate nella loro interezza.



Superate le porte rosse, quindi salite la scaletta sulla sinistra arrivando all'interno di un condotto. Distruggete la telecamera dall'altro lato del corridoio nei pressi della tubazione, per capirci guadagnandovi l'accesso ad una nuova area.



Uccidete le guardie nel corridoio, trovandovi dunque nei pressi del quarto telefono cellulare - si trova all'interno di un ufficio caratterizzato dalla presenza di alcuni computer di colore verde. Procedendo completamente dritti avrete accesso al centro di sicurezza, localizzate la luce gialla lampeggiante per attivare l'ascensore alla vostra destra.



Uscite molto velocemente dato che potreste al contrario essere coinvolti in una brutta esplosione. Potrete dunque prendere un altro telefono cellulare, all'interno di una cassa. Prendete il TLD 22 a destra rispetto al cellulare, dunque uccidete i nemici.



Scendete le scale, per poi continuare verso sinistra, ove potrete prendere possesso dell'ennesimo cellulare. Rimanete, in questa stanza, sempre ai lati del corridoio principale dato che qualsiasi deviazione verso il centro renderebbe la vostra sopravvivenza molto difficoltosa.



Potrete continuare solo dopo aver ucciso tutti: Subito dopo la porta vedrete un tizio che dovrete prontamente uccidere per completare il livello con successo. Cominciate l'esplorazione degli uffici immediatamente seguenti.



Accovacciatevi e cominciate a strisciare verso l'altro lato del primo ufficio, in maniera tale da arrivare al punto di controllo della prima telecamera e procedere velocemente alla sua completa disattivazione.



Superate l'angolo e disattivate la seguente scatola di controllo, per poi sbloccare la prima stanza dei server. Qui, in teoria, dovreste cominciare la vostra battaglia telematica contro gli hacker che stanno mettendo il sistema informatico dell'aeroporto a ferro e fuoco.



Nascondetevi lungo il corridoio, uccidendo tutte le guardie che verranno a prendervi; ci sono tantissimi angoli ed alcove che fungeranno da perfetta copertura. Disattivate la telecamera di sicurezza collocata proprio nei pressi della vostra entrata, dunque eliminate la guardia di pattuglia ed i suoi compagni che arriveranno subito dopo.



Uccidete colui che si trova proprio davanti alla telecamera di sicurezza, utilizzando il passaggio come nascondiglio. Prima di entrare nella sala del server principale, nei pressi della quale siete ormai arrivati, andate velocemente a prendere il secondo telefono cellulare, su uno scaffale sulla destra rispetto alla sala server principale.



Per entrare in quest'ultima dovrete distruggere la serratura, cominciando poi a manomettere il computer. Vi localizzeranno subito, il che significa che manderanno i loro scagnozzi a combattervi.



Potrete anche mirare ai contenitori di gas presenti sul tetto per rendere i vostri nemici momentaneamente inoffensivi, sono molto efficaci per questo particolare scopo. Entrate dunque nel garage, localizzando la porta sul retro di questa stanza che avete appena visitato a fondo.



Qui, voltando l'angolo, potrete anche prendere il terzo telefono cellulare. Continuate lungo il corridoio, entrando poi nella seconda stanza a destra, per prendere il DAD. Uccidete, con l'aiuto di questa potente arma, la prima ondata di avversari.



Scendete verso il piano inferiore, attirando i nemici verso di voi; dunque, cominciate subito a risalire non appena questi si faranno strada nella vostra direzione. Effettuate questa manovra per dividere gli avversari in gruppetti da voi gestibili.



Dopo averli uccisi tutti, potrete andare a recuperare il quarto telefono cellulare. Scendete le scale dalle quali siete saliti, prendete a sinistra ed alla fine del corridoio vi troverete di fronte la piccola macchinetta elettronica.



Localizzate una rampa nelle vicinanze, servitevi delle casse per superare la staccionata, per poi tentare di uscire dall'hangar. Nonostante la porta si chiuda davanti a voi, potrete comunque utilizzare la scaletta per continuare avanti.



In cima, cercate sufficiente copertura. Da qui potrete uccidere tutta la prima ondata di nemici, per poi scendere le scale e, tenendo gli occhi bene aperti, utilizzare una granata per terminare gli avversari. Salite le scale sulla destra per prelevare il quinto telefono cellulare, dunque continuate verso l'hangar, vostro nuovo obiettivo.



Aprite le porte del garage per cominciare una breve scenetta. In pratica, il vostro compito consiste nell'evitare che il bombardiere riesca ad ottenere il rifornimento. Il metodo migliore per riuscire in questo compito senza sforzarsi troppo consiste nell'utilizzare l'esplosivo.



Parlate con il vostro amico al telefono, per poi uscire fuori e continuare verso destra, ove potrete come prima cosa andare a recuperare il primo telefono cellulare della zona. Essi si trova nella porta subito successiva, sulla destra, vicino a quella dove eravate voi localizzati.



Continuate poi dritti fino alla fine del vagone, entrando nella porta sulla sinistra, salendo la scaletta che potrete proprio qui intravedere. Uccidete le guardie che, da sotto, vi vedranno passare sarete anche avvantaggiati dalla postazione sopraelevata.



Prendete le munizioni dentro il trasportatore, continuando a percorrere le carrozze in senso longitudinale per arrivare alla loro fine. Uccidete i nemici, per andare poi a recuperare il telefonino.



Si trova all'interno della macchina dalla quale provenivano i vostri avversari, dietro una cassettina. Salite la scaletta, usate l'ennesimo contenitore come copertura dai colpi nemici i quali proverranno principalmente dal treno dall'altro lato, uccidete gli avversari e scendete attraverso il buco nel tetto, alla fine del quale potrete prendere una scatola di munizioni.



Cercate di essere veloci. Accovacciatevi immediatamente continuando verso la ringhiera sulla destra, noterete dei segnali gialli e neri. Salite su di essa in maniera tale da avere un punto di passaggio esterno dal quale raggiungere il lato opposto del treno.



Tirate l'interruttore per separare le carrozze, quindi uccidete le guardie, e saltate verso la carrozza passeggero dopo aver effettuato un altra visitina alla parte esterna della struttura di trasporto.



Scendete attraverso il buco per recuperare un altro telefono cellulare, tornate su ed uscite la carrozza dalla scaletta dalla quale siete arrivati. Vi troverte in una situazione un po' particolare, infatti dovrete salvare un vostro nemico da un altro vostro nemico, Le Chiffre da Obanno.



Uccidete le guardie servendovi sempre del silenziatore per non essere notati, dunque prendete il telefono cellulare dalla sala a lato. Si trova proprio accanto alla TV, e contiene alcune preziose informazioni riguardanti il posizionamento delle guardie di Le Chiffre attorno alla sua stanza.



Salite sul balcone con il buco buco situato sulla sezione sinistra, quindi prima di scendere cercate di fare piano in maniera tale da poter uccidere il cecchino sul balcone a voi vicini senza doverlo affrontare, ma usando invece una tecnica stealth.



Buttate via il carrello della lavanderia per rivelare un passaggio verso una nuova stanza, la quale non pare avere una chiara uscita. In alto, noterete un condotto, utilizzate il carrello per creare un passaggio che vi consenta di arrivare velocemente nei pressi del condotto.



Usciti fuori, visualizzate subito la possibile copertura per evitare di essere uccisi dai tizi che arriveranno praticamente da ogni lato. A sinistra per uscire dalla locazione, entrando nella stanza con i due cecchini, prendendo anche possesso dell'arma silenziata.



Dunque cercate copertura dietro la porta nel corridoio, dirigendovi dunque verso sinistra per localizzare il nuovo telefono cellulare. Si trova all'interno di alcune scatole, in uno dei magazzino sulla sinistra alla fine del lungo corridoio attenzione a percorrere il corridoio in maniera impunita, potreste essere localizzati da un avversario nel corridoio in linea d'aria con il vostro.



Tornate indietro lungo tutto il corridoio, voltate l'angolo, e vedrete davanti a voi un altro corridoio. Arrivate alla sua fine per notare una porta lampeggiante di colore rosso.



Si consiglia di evitare ad ogni costo due mosse che potrebbero rivelarsi davvero dannose: Rimarranno solo degli sparuti gruppetti che potrete cauterizzare con la dovuta calma.



Ci sono anche delle piccole alcove ai lati di cui vi potrete servire senza problemi. Completato anche questo obiettivo, dovrete finalmente dirigervi verso la stanza di Obanno. Continuate lungo il corridoio che, appunto, porta al vostro obiettivo finale.



Dovrete dunque eseguire le sequenze di tasti che verranno mostrate a schermo per completare anche questa erculea fatica. Il livello si svolge con il vostro personaggio avvelenato, dunque mentre cammina lentamente e con la telecamera in movimento continuo.



Potrete comunque servirvi della bussola in alto per ottenere un certo orientamento, ma non contateci in maniera eccessiva. Uscite dalla porta sulla destra, evitando di due tizi che chiaccherano su quella al centro vi farebbero solo perdere tempo, dato che non si muovono in alcun caso ; attraversate la strada, cercando di evitare di essere colpiti dalle macchine, e localizzate la vostra.



Ora, tornate indietro verso la sezione posteriore della stanza, salite su, uccidete la guardia, e servitevi del marchingegno per rendere completamente inattive tutte le telecamere dei dintorni. Al contempo, cercate di avvicinarvi in maniera progressiva alle finestre, dalle quali potrete facilmente sparare a Vesper per salvarla agevolmente.



In pratica, dovrete centrare un gruppetto di suoi inseguitori, chiaramente cercando di non colpire Vesper stessa. Scendete le scale, entrando nella porta a sinistra, uccidendo i tizi subito all'esterno facendo esplodere le grosse taniche che li attorniano.



Fate vostri i due telefoni cellulari in zona, per il secondo non avrete alcun problema dato che si trova proprio all'interno della stanza in cui siete ora, mentre per il terzo dovrete uscire dal magazzino, continuare verso sinistra, uccidere i due nemici che scendono dalle scale arrivando verso di voi, e localizzare i contenitori esplosivi: Dopo aver preso possesso delle armi come vi viene suggerito dal messaggio contenuto nel telefono cellulare, continuate verso la barca.



Continuate verso destra, alla fine del corridoio potrete ottenere un bel po' di munizioni, tornate poi indietro verso il gruppetto di soldati avversari che stanno tentando di mettere al sicuro una zona rendendo la porta molto meno accessibile.



Chiaramente, si tratta di una delle porte in cui voi volete entrare. Sulla sinistra rispetto alla porta in questione potrete localizzare una serie di esplosivi. Prendete ora il quinto telefono cellulare, localizzabile sulla porta a sinistra non appena entrate.



Uscite fuori attraversando tutto il corridoio per poi voltare leggermente a sinistra, ove potrete salire una rampa di scale che vi conduce al piano superiore. Sarete coinvolti in un combattimento, letale nel caso in cui non abbiate copertura.



Prendete tutto il possibile dalla scatola sulla sinistra, quindi saltate per superare la ringhiera, uccidete il gruppo di scagnozzi successivi, continuando poi lungo il sentiero che si sonda sempre sulla sinistra. Sparate velocemente agli esplosivi per causare l'immediata morte di tutte le forme di vita nei loro dintorno.



Avanti, fino alle porte caratterizzate dalla presenza di scalini nei loro pressi. Salite sui tubi, per poi continuare verso il basso servendovi dei controlli lampeggianti per causare l'apertura delle successive porte Purtroppo, il finale potrebbe lasciarvi un po' di amaro in bocca Prendete il primo cellulare subito dalla panchina, il quale contiene delle informazioni piuttosto essenziali: Salite le scale per cominciare il primo combattimento.



Salite le scale nei pressi del cancello bloccato, quindi effettuate un salto volante verso il tubo, cercando di rimanere in equilibrio fino ad arrivare al telefono cellulare a voi immediatamente successivo. Sparate verso i simboli luminosi mentre rimanete all'interno della barca, quindi servitevi di tutto il possibile per ottenere una buona copertura dai vostri avversari.



Prelevate un fucile da terra e salite le seguenti scale. Potrete prendere il quarto cellulare superando un arco, noterete che il messaggio vi informa di un incontro tra Vesper ed il suo capo.



Continuate fino alla successiva piattaforma, tornando poi indietro, attendendo che la guardia si giri per ucciderla silenziosamente, rimanendo sulle tracce di Vesper. Salite le scale, eliminate le guardie, uccidete il vostro nemico, e completate il livello.



Trattasi ora del livello finale del gioco, che si svolge completamente in ambientazione propria di Quatum of Solace, come si addice giustamente ad un livello finale. Prelevate l'M14 dai soggetti componenti la prima ondata di nemici, cominciate poi a dirigervi leggermente avanti e, non appena sarete sottoposti a carica da parte dei vostri avversari, rifugiatevi di nuovo verso il muretto che avete appena lasciato.



Salite su, prendete i due cellulari negli uffici, ed entrate attraverso il cancello sulla sinistra. Prendete l'8CAT sulla destra, prima delle scale, sbloccate la porta come ormai saprete ben fare, prendete il quarto cellulare nella cucina, quindi arrivati all'atrio utilizzate l'estintore per spegnere le fiamme quando queste saranno diventate troppo alte da poter essere da voi facilmente maneggiate.



Prendete il quinto cellulare dall'angolo in basso a destra, quindi spaccate la finestra in maniera tale da poter salire le scale dall'esterno e non essere coinvolti dal fuoco.



Uscite fuori, e sparate alle taniche di idrogeno. Recuperate le munizioni, uscite fuori, superate il tubo cercando di rimanere in equilibrio, procedendo lungo le rampe fino all'atrio. Dietro la barra, sulla destra, potrete visualizzare in maniera completa il balcone sottostante senza essere nel raggio d'azione dei nemici.



Potrete anche cominciare ad ucciderne qualcuno. Per ucciderlo facilmente, dovrete mirare direttamente agli esplosivi senza farvi distrarre dall'apparizione delle guardie tutte attorno a voi.



Sulla destra e sulla sinistra potrete vedere proprio gli esplosivi in questione. Dopo questo frangente, vi riunirete con camilla per mettere la parola fine a questo livello e, di conseguenza, all'intero gioco.



Utilizzate immediatamente l'albero come copertura, dato che sarete lanciati in mezzo all'azione non appena comincerete a giocare. Salite le scale per prendere possesso di una nuova pistola, quindi completate il molto semplice mini-puzzle per superare il cancello.



Scendete le scale, al porto. Eseguite dunque la sequenza di tasti come segnalato su schermo. Servitevi del muro come copertura, sparando nel contempo agli esplosivi. Voltatevi, eliminate il tizio che esce dalla porta, per poi addentrarvi nel corridoio da quale proveniva.



Salite le scale, destra, utilizzate le telecamere del sistema di sicurezza. Procedete verso la successiva serra. Tornati alla casa, continuate a camminare verso destra, eliminando lo scagnozzo posto a guardia del balcone.



Scendete le scale, prendete il cellulare, dunque la shotgun all'interno della cassa di colore giallo. Nella cantina, evitate di utilizzare le botti come copertura, dato che non sono in grado di fermare i proiettili.



Salendo le scale nell'area immediatamente seguente potrete anche prelevare il quarto cellulare, per continuare lungo una nuova rampa ed usare il tavolo come copertura per eliminare il successivo nemico.



Nei pressi delle scale, ricordatevi anche di recuperare il quinto cellulare. Salite le scale a sinistra, poi destra, eliminando i presenti. Servendovi della serratura, potrete avere accesso ad una porta che conduce ad una sala di controllo.



Scendete le scale, destra sempre correndo, evitando di combattere con i nemici per poi utilizzare la scorciatoia fornita dal muro distrutto per arrivare all'elicottero. Acute periods of pulmonary exacerbation are the single most important cause of morbidity in cystic fibrosis patients, and may be associated with a loss of lung function.



Intervening prior to the onset of a substantially increased inflammatory response may limit the associated damage to the airways. While a number of biomarker assays based on inflammatory markers have been developed, providing useful and important measures of disease during these periods, such factors are typically only elevated once the process of exacerbation has been initiated.



Identifying biomarkers that can predict the onset of pulmonary exacerbation at an early stage would provide an opportunity to intervene before the establishment of a substantial immune response, with major implications for the advancement of cystic fibrosis care.



The precise triggers of pulmonary exacerbation remain to be determined; however, the majority of models relate to the activity of microbes present in the patient's lower airways of cystic fibrosis. Advances in diagnostic microbiology now allow for the examination of these complex systems at a level likely to identify factors on which biomarker assays can be based.



In this article, we discuss key considerations in the design and testing of assays that could predict pulmonary exacerbations. The importance of early childhood development ECD is scientifically established and is increasingly recognized by governments and international organizations.



However, progress in protecting and improving ECD is constrained by multisectoral influences on ECD, the multiple sectors and venues for delivering services, the lack of a common fiscal and policy space, and weak or fragmented data and monitoring systems.



This paper describes two tools and strategies to strengthen multisectoral, system-wide policy environments for ECD. Developed by the World Bank, SABER-ECD assists governments and their partners to take stock of their existing ECD policies and programs, analyze strengths and areas for improvement using common metrics, and learn from international examples.



The other tool is an Agenda-Setting and Commitments framework, based on research in global health and nutrition that can guide national-level actors in their advocacy and strategic efforts to strengthen the integrated ECD system.



These represent practical and research-based tools to translate scientific evidence concerning ECD into effective and large-scale actions. Despite the voluminous work on premorbid vulnerabilities to psychosis, especially on schizophrenia, the work on premorbid intervention approaches is scarce.



While later interventions during the clinical high-risk CHR phase of psychosis, characterized primarily by attenuated positive symptoms, are promising, the CHR period is a relatively late phase of developmental derailment.



This article reviews and proposes potential targets for psychosocial interventions during the premorbid period, complementing biological interventions described by others in this Special Theme issue.



Beginning with pregnancy, parents with psychoses may benefit from enhanced prenatal care, social support, parenting skills, reduction of symptoms, and programs that are family-centered.



For children at risk, we propose preemptive early intervention and cognitive remediation. Empirical research is needed to evaluate these interventions for parents and determine whether interventions for parents and children positively influence the developmental course of the offspring.



The associations between childhood acute lymphoblastic leukemia ALL and several proxies of early stimulation of the immune system, that is, day-care center attendance, birth order, maternally reported common infections in infancy, and breastfeeding, were investigated by using data from 11 case-control studies participating in the Childhood Leukemia International Consortium enrollment period: The sample included 7, ALL cases and 11, controls aged 2—14 years.



The data were collected by questionnaires administered to the parents. No significant relationship with a history of common infections in infancy was observed even though the odds ratio was less than 1 for more than 3 infections.



The findings of this large pooled analysis reinforce the hypothesis that day-care center attendance in infancy and prolonged breastfeeding are associated with a decreased risk of ALL. The effects of early postnatal maternal deprivation on the biological characteristics of the adipose tissue later in life were investigated in the present study.



MD was achieved by separating the rat pups from their mothers for 3 h each day during the 10—15 postnatal days. However, the levels of the key molecules in the adipose tissue were substantially altered.



Given that these molecules influence the mitochondrial metabolism, our study indicates that early postnatal maternal deprivation can influence the fate of adipose tissue proliferation, presumably leading to obesity later in life.



Arbuscular mycorrhizal AM symbiosis occurs between fungi of the phylum Glomeromycota and most terrestrial plants. However, little is known about the molecular symbiotic signalling between AM fungi AMFs and non-leguminous plant species.



We sought to further elucidate the molecular events occurring in tomato, a non-leguminous host plant, during the early, pre-symbiotic stage of AM symbiosis, i. We adopted a semi-synchronized AMF root infection protocol, followed by genomic-scale, microarray-based, gene expression profiling at several defined time points during pre-symbiotic AM stages.



The microarray results suggested differences in the number of differentially expressed genes and in the differential regulation of several functional groups of genes at the different time points examined.



The microarray results were validated and one of the genes induced during contact between AMF and tomato, the expansin-like EXLB1, was functionally analysed. Expansins, encoded by a large multigene family, facilitate plant cell expansion.



However, no biological or biochemical function has yet been established for plant-originated expansin-like proteins. EXLB1 transcripts were localized early during the association to cells that may perceive the fungal signal, and later during the association in close proximity to sites of AMF hypha-root colonization.



Moreover, in transgenic roots, we demonstrated that a reduction in the steady-state level of EXLB1 transcript was correlated with a reduced rate of infection, reduced arbuscule expansion and reduced AMF spore formation.



Background Neuroimaging and neuropsychological literature show functional dissociations in brain activity during processing of stimuli belonging to different semantic categories e.



The aim of the study was to provide information about the timing of processing stimuli from different semantic domains, without using verbal or naming paradigms, in order to observe the emergence of non-linguistic conceptual knowledge in the ventral stream visual pathway.



Event related potentials ERPs were recorded in 18 healthy right-handed individuals as they performed a perceptual categorization task on pairs of images of animals and man-made objects i. In the next processing stage — the response was stronger to artifacts and usable items at anterior temporal sites.



Late ERP effects might reflect semantic integration and cognitive updating processes. Overall, the data are compatible with a modality-specific semantic memory account, in which. To identify clinicopathological factors predictive of lymph node metastasis LNM in intramucosal poorly differentiated early gastric cancer EGC, and further to expand the possibility of using endoscopic submucosal dissection ESD for the treatment of intramucosal poorly differentiated EGC.



Data for 81 surgically treated patients with intramucosal poorly differentiated EGC were collected, and the association between the clinicopathological factors and the presence of LNM was retrospectively analyzed by univariate and multivariate logistic regression analyses.



Several clinicopathologic factors were investigated to identify predictive factors for lymph nodes metastasis, including gender, age, family history of gastric cancer, number of tumors, tumor location, ulceration, tumor size, macroscopic type, lymphatic vessel involvement, and signet-ring-cell component.



However, gender, age, family history of gastric cancer, number, location, ulceration and macroscopic type of tumor were found not to be associated with LNM. Of these 81 patients diagnosed with intramucosal poorly differentiated EGC, 7 8.



The LNM rates were 9. There was no LNM in 54 patients without the three risk clinicopathological factors. Tumor size, lymphatic vessel involvement and signet-ring-cell component are independently associated with the presence of LNM in intramucosal poorly differentiated EGC.



Thus, these three risk factors may. Forty to fifty percent decreases in acidic deposition through the s and s led to partial recovery of acidified surface waters in the northeastern United States; however, the limited number of studies that have assessed soil change found increased soil acidification during this period.



Freezer good spawn, but considerably high HP — Most recommended: Fire Boars; jr cats. Level 40 — Level Wraiths good spawn rate and exp — Mask Fish easy to kill, decent exp and money — mateons exp is quite decent — barnard grey exp is quite decent — Ludi robots good exp, although quite hard to kill — Freezer Good spawn — Funded: Paper Lantern Ghost good exp and spawn but lots of people — Funded: Copper Drakes this could be difficult due to packed spawn — Funded: Moon Bunny Decent exp and spawn, but difficult — Most recommended: Robots; Platoon Chronos; star and lunar pixies.



Level 48 — Level Money earned is good too — Platoon chronos good drops, exp not bad, good money. Flyeyes fast exp and spawn, but dangerous and wastes pot — Most recommended: Level 55 — Level Mixed Gollems might be difficult with no sniping panels — Funded: Coolie Zombies its best to come with a friend, but new coolie platform sucks pretty much — Most recommended: Level 60 — Level Coolie Zombies if you want to come here, do not solo.



However, new coolie map platforms are not so good. Mixed gollems difficult without sniping platforms, hard to get slot as well — Funded: Officer Skeleton difficult to kill — Funded: Slimy Rather packed spawn and crowded with people — Most recommended: Luster Pixies; Jr Yetis.



Level 70 — Level However, new platform is not as good — Mixed Gollems great exp, but nearly impossible to get slots, arrow rain is needed too — Luster Pixies not recommended, low exp although great money Carpark party training great exp, but arrow rain is needed — Showa Street 2 average exp — Officer Skeleton average exp — Trucker good spawn, a good spot for Arrow Rain builds.



For pt — Mixed Gollems; Parking lot. For solo — Coolie Zombies; Kappa. Level 80 — Level Might be slow for the level — Slimy Might be slow for the level — Most recommended: Gobies, Deep Sea Gorge 1.



Deep Sea Gorge 1; Gobies. Snails and Maple Island briefed quests Level Maple Island quests Level Orange mushrooms, with an equiped crossbow. Jr Yetis, to hunt for a couple of glove for ATTs. Herb town, hit monsters. Here is a list of all the Item's that can be found alongside the game.



Note there are several methods to obtain the item. These two Ice Crystals are different. For example, to make the, you'll need the Ice Crystal from the monster Cold Gel and not the classic you can buy in the shop.



Wednesday, December 04, End Date: Tuesday, December 17, Rewards: Wednesday, December 18, End Date: Wednesday, January 29, Rewards: Saturday, January 18, Rewards: Tuesday, December 31, Rewards: Wednesday, December 11, End Date: Tuesday, December 24, Rewards: Wednesday, January 01, End Date: Saturday, December 21, End Date: Sunday, December 22, Start Time: Sunday, December 22, End Date: Monday, December 23, Start Time: Saturday, December 28, End Date: Sunday, December 29, Start Time: Sunday, December 29, End Date: Monday, December 30, Start Time: Friday, January 31, Rewards: Wednesday, January 15, Rewards: Wednesday, December 25, Rewards: Sunday, January 05, Rewards: Saturday, December 14, End Date: Sunday, December 15, Start Time: Sunday, December 15, End Date: Monday, December 16, Start Time: Wednesday, December 25, End Date: Thursday, December 26, Start Time: Wednesday, January 15, End Date: Tuesday, March 11, Rewards: Honestly surprised no one made a thread yet What did you get?



I only got graceful guants so far. Primitive Fox Gloves F. Kind of wanted the Holiday Bracelet due to the bells' ability to be dyed, unlike that of the Pierrot Bracelet. It was some pair of gloves for female giants. Well off into the dressing room abyss for you, never to see the light of day again.



Padan's garb Aka that thing i can't wear cause i'm a giant. My brother recieved an unusual gold box from the event on his mule. It should be too early to recieve the special box, is this a glitch?



It contained puppet theatre gloves when we're supposed to recieve an outfit today. Lirina's Business Suit It's been on the wiki for like 2 years and it finally came out.



Best things I got today was: Into the Dressing Room it goes! Only notable things I've received from the event so far have been two Puppet Theater Gloves, which appear to be a common drop from the event.



Reminds me of Maplestory. I've never heard of nor seen it around. Have yet to check the box for today. Has anyone heard of someone getting Summer School Uniforms from the boxes? I got a Lirina's Business Suit. My second one from this event.



The first one I found on the floor at the same spot I logged in at. Someone musta logged out at Karu as well NPC fodder, heh. My haul for today: Belmont shoes with Metallurgy 3. Lirina Business Suit today.



Better than the usual ego food, but eh. Nothing worth mentioning thus far. A somewhat nice-looking Fitted Cord Suit http: Rest of the stuff was like gauntlets un-enchanted and some random female boots.



Never got the dress but http: Are you keen on living a beautiful country life and managing your own farm? While you make your dream come true in real life, manage your own virtual farm in this fun and challenging game.



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If you are tired or are getting bored then watching cartoon episodes is the perfect choice to get rid of boredom and you will get smooth feelings. Puppet to pull aggro. Useful during gollux fights and different multi-platform maps.



Aware of how far you are from boss to output max damage. Excellent mobility with double jump and awesome hookshot macro. Overall best archer for mobbing and best bossing mid-ranged funding.



Worst hyper in the game. Buff is useless, and attack is weaker than all 3rd job skills. Damage heavily influenced by distance away from mob. Most crossbows cover up your beautiful face.



Need good cash shop weapons. Check this for more details! Orange mushrooms at Construction Site Level 20 — Level Wild Boars; Stirges Level 35 — Level Fire Boars; jr cats Level 40 — Level Robots; Platoon Chronos; star and lunar pixies Level 48 — Level The time now is.



I'm just hoping for some neat gauntlets at some point. Was hoping for a holiday bracelet, but oh well. What a stud thunderbro, Was already hoarding one in my dressing room: Be jelly Nalgor, Rosemary gloves just kidding A Bracelet and Colin Howser Wear.



Too old to wear it. LOL Iyasenu, Pretty much sums up this event for me. Sounds Fancy Username,



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13.03.2018 - They last longer than the ones purchased with Ely. The mobs here can easily keep you busy to level 58, but compared to the jungle or desert maps they give low exp. The emblem symbol and background can be changed, but costs vary depending on what level the guild needs to be to have the emblem and how good it looks. Ccleaner full version for windows 10 - Setup cclea... New messages in this thread No new messages in this thread Floating thread with new messages always stays on top Floating message with no new messages always stays on top. Servitevi del muro come copertura, sparando nel contempo agli esplosivi. We have 19 hours left.



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Wednesday, December 25, End Date: Thursday, December 26, Start Time: Wednesday, January 15, End Date: Tuesday, March 11, Rewards: Honestly surprised no one made a thread yet What did you get? I only got graceful guants so far.



Primitive Fox Gloves F. Kind of wanted the Holiday Bracelet due to the bells' ability to be dyed, unlike that of the Pierrot Bracelet. It was some pair of gloves for female giants. Well off into the dressing room abyss for you, never to see the light of day again.



Padan's garb Aka that thing i can't wear cause i'm a giant. My brother recieved an unusual gold box from the event on his mule. It should be too early to recieve the special box, is this a glitch?



It contained puppet theatre gloves when we're supposed to recieve an outfit today. Lirina's Business Suit It's been on the wiki for like 2 years and it finally came out. Best things I got today was: Into the Dressing Room it goes!



Only notable things I've received from the event so far have been two Puppet Theater Gloves, which appear to be a common drop from the event. Reminds me of Maplestory. I've never heard of nor seen it around.



Have yet to check the box for today. Has anyone heard of someone getting Summer School Uniforms from the boxes? I got a Lirina's Business Suit. My second one from this event. The first one I found on the floor at the same spot I logged in at.



Someone musta logged out at Karu as well NPC fodder, heh. My haul for today: Belmont shoes with Metallurgy 3. Lirina Business Suit today. Better than the usual ego food, but eh. Nothing worth mentioning thus far.



A somewhat nice-looking Fitted Cord Suit http: Rest of the stuff was like gauntlets un-enchanted and some random female boots. Never got the dress but http: Are you keen on living a beautiful country life and managing your own farm?



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In few george lagos I opposed to sell my gaming usa and graphics of data. Pando is the last high-level place without the added danger of PvP and Fury toons involved. It can be reached from the portal near the middle of Keolloseu.



There are several quests here but beware of the opposing faction if you intend to complete them. There is a single alter to fight over. This zone includes the dungeon of Pharos, an excellent place to level during these levels.



Not only is the dungeon Fury free, unlike most leveling places in PvP zones, but it also gives nice exp and the boss of the dungeon, Pharos, drops some nice PvP weapons see the weapons section earlier in this guide for more info.



Beware obviously going through the PvP zone to reach the dungeon — even though you are still in the lightside base, furies occassionally stray there. There is one alter here to fight over. Level 3 and I think L2?



At the bottom of D2 is Kimuraku — a boss who drops L1 elemental lapis. Sky City is a portal in the middle of the map, above the huge tree. The Jungle dinosaurs, crocodiles, and turtles can drop Strength, Wise, and Intelligence dual lapises.



These will be green at levels The troll mobs can drop level 56 noble, dread, or legend boots. The troll mobs will be green at levels The two troll bosses, one in the middle of the water circle to the north and one in the middle peninsula further north, can drop level 58 noble, dread, or legend tops very rarely.



These bosses will be green at level The portal for Oblivion Island is also located at the northern part of this map. It can be accessed only by a raid party of 18 people or more, and only at certain times.



In the centre of the map is a portal to Caelum Sacra, an instanced dungeon that can only be entered with a party. The angel just outside will give you a quest to get a L55 elemental weapon, which is worth getting.



The scorpion boss, in the far south, can drop level 58 noble, dread, or legend pants very rarely. He is very strong, and I would advise not trying to attack him until levels 59 or Deep Desert 2 When you enter from DD1, you will appear in the centre far-east.



Here reside some small scorpion and caterpillar mobs, along with zombies, plants, and some mini-bosses over near the temple to the west. I would advise not trying to grind here until around level These mobs drop the fairly useless and inexpensive accessory lapis, so some people may prefer the Jungle or Deep Desert 1 for the better drops.



The screenshot is slightly out of date and the entry portal has been moved since then. Just as dungeon mobs and monsters in Pando are much harder than normal mobs, mobs in map 5 are - significantly - harder than any previous mobs you will have encountered.



You cannot effectively solo here, and it is - highly - recommended to use a cont if you are UM even if you have never felt the need before. After that progress to Kobolts or possibly the Black Vine area they have lots of ranged mobs there though….



Despite this being a lightside map, it is possible for Furies to take relics in Kanos Illium and then invade. There should be two small flags added to your HUD. If these show an axe and a shield, then a portal has been opened and fury can enter the map.



Even if the portals are closed though, it is possible for fury to still be in the map, so beware. The entrance portal is in the southeast. It is split into 4 quarters, each containing a different element.



Clockwise from the top, the elements are earth, water, wind and fire. If the northwest and centre portals are both taken, a second portal will open in your base in the southeast, allowing alliance into the fury Map 5.



Apulune This is the shopping district of Shaiya. Dragging items into the shop and setting a price for them will let other players buy stuff from you. Towards the south east, there is a gatekeeper near to the bank teller and the gold bar merchant which will allow you to teleport to the Bootleggery area or some similar name.



This is an area for both fury and alliance, but you are unable to PvP here. Some very important things are needed for a fighter AOE. I prefer the Dual Swords and 2hnded sword combination. Other combinations will certainly work though, choose what is fun for you.



I do recommend having duals in your combination though, and I will cover why later on. Second you will need your AOE skills, which fighters will have many of as time goes on.



I will soon be posting screenshots of what my skill bar looks. The skills used in and of themselves do not matter so much as you follow a few important points. First debuff the mob. This is essential simply because you are being hammered on by many mob and not just a single mob or two like the standard.



Next would be any damage over time skills, ie Pollution Zone. Both of these skills are 1 handed skills so that is my start weapon. Skill bar number 3 is my dual swords, making a very quick switch.



At this point your choices are to run If your health is getting low and the mob still has fair health or to add a 3rd stage to the AOE. I have recently added the 6th slot on my skill bar with a Legend Angervadil and 7th would be Wild Wild Dance.



At that point I pot if need be, swap my duals back on and run till Windspins are recharged which will most always finish the mob netting 10 to 15 kills in the time it takes to kill 3 solo. Rest up and reset your weapons to their proper places ready for the next bunch.



Select a single mob in your bunch. This one mob should be among the strongest you are gathering. If you do not select one mob, the Wind Spins will not work, nor will Wild Wild Dance as they both require mob to be selected as attacked.



If your selected mob dies before other mob, reselect a mob, it is essential to always have one selected or you may be clicking an attack while 10 mob hammer at you with nothing coming back at them.



Be sure you have your start weapon equipped. If you have duals you will miss some very important attacks and it may throw the entire pull to pieces, bringing you a painful death. This is much quicker damage taking then most grinds will be.



If you do not have pots get pots. You can sit and still get much more experience then the standard grind. Test your mob to see how the damage they take goes. The opposite is also true. Even having mob that dies at the end of one run of AOE is almost too low.



You will out grind the spawn and not be AOEing to potential. Fastest experience I have found left all mob dead after 1 full round of AOE and 2 more windspins to finish them off.



On both points I think those people are wrong. Including cost in nos I still have brought back profit from my grind. In all levels all the way from 37 the lvl I started solo AOE to lvl47 I made a lvl before my nos ran out, and made more gold then the Nos cost me just by selling everything to NPC when my inventory was full.



These are your second and third weapons and losing an uber lapised or epic weapon hurts. Beware of the stragglers. Even the most well dexed fighters miss. From time to time you will have a single mob or two near dead or even only half dead.



Be on the lookout for these mob and strike them down fast. This is why I use duals, my Legend Driitz not only carry more attack power then any of the other weapons I use, but they have attack speed the other weapons cannot match.



Normal mob are usually too spare to truly AOE many mob at once without too much running. Dungeon mob have better drops, more experience and are usually close enough together to allow a constant grind and optimal lvling.



I have always played up the high dexed fighter and this is true even more so in UM. My normal mode was a solid 2str 3dex fighter to lvl 50 with zero issues.



My HM was a 4str 3dex and again more unbeatable against like lvls of all classes with the exception of one VERY high dex Ranger who I beat once and pwned me every other time. Lapis was heavy to rec and str.



After lvl45 I start adding points more randomly. Alil more str this lvl, alil more dex on this one. Basically whatever I felt would add more to my grind. Build however you would like, but you NEED to be able to hit consistently and get missed consistently High dex as well as be able to take a beating Good rec.



Str, while essential is not completely nessisary. If more comes to me I will add it and edit it. Also feel free to add more points and I will edit my post as needed. Did a lot of human Toriel sketches today, this was the only one I felt like cleaning up a bit.



Veils are still fresh right? The rest of the outfit is more or less the same. The year-old husband of Queen Elizabeth was taken in for treatment last week. This has been a great experience.



I write this at the dock at Kaneohe Yacht Club. Rene picked me up and took me to the Wilsons for Breakfast and that long awaited shower. We all got along in a 39 foot boat, sharing bunks, working to a rigid watch system, eating, drinking, sailing for 2 whole weeks.



No-one lost their temper! No-one publicly criticized another, no-one refused to help another or take their turn - it was truly a great experience. Will I do this again?



Well now it is more that 24 hours since we finished, and the parties at KYC are in full swing - yes I would like to. I feel more confident about my abilities to handle sailing problems in difficult conditions - so yes.



Would I sail with this crew? I can't believe how we all got along. Would I sail on Hooligan? She is a fine boat - well behaved and comfortable. Well equipped and a joy to sail. So I look forward to another Pacific Cup race. Signing off Ian one of the Hooligans.



This is similar to a "Let's play" thread but not really on the same vein, so i thought it would be ok to open it up here by now Either way, the idea is this: Sharing the same account.



Those who want to play but dont want to download and instal the client, can help making decesions via screenshots and talking in this Thread. The goal Is to reach Endgame.



Endgame will be defined by that point where a character can acess all areas of the game and survive for at least 5 whole minutes in those places. Everybody will play with the same account, and that's where communication kicks in big time.



People will be able to Schedule thei game sessions. So, if today i can play and nobody has reserved today, i come here post when i'll most likely be playing dont have to be exact So, of course, it's expected no "assholish" behavior like "stealing" the account since multiple users will own the password or selling gear without talking to people here first.



The evolution of our avatar will also be picked as a group decision But if the majority wants to make a tank, you dont go around making a Quickcaster The same applies to Buying and selling itens and skills. Other than that, you can do whatever you like.



Do quests, mob hunt, raid, whatever.. The only point in common for all players are these: The very first thing you must do is pick a game. I strongly suggest you pick a game you never played before.



We go blind and we go bold into it. So i'll post some suggestions, and you guys vote or suggest other games that you never played before. As soon as we have our game picked, you all can download the client, and I'll make the account, passing it to all players via PM.



Because this is actually official Art for the game http: You can check gameplay videos by simply typing "Gameplay" and the game name on Youtube as soon as we pick the game, we can start downloading and talking about what character we will make.



I'd like to take a ganter at this. I'm getting tired of all my old games. Though, Bells, we would have to make sure everyone can run the game, so post sys requirements maybe?



But but but account sharing? Isn't it against the rules? Atlantica Online seems nice, too. The most demanding of all of these is Atlantica Online, so, if you can handle it, you can handle them all http: There are so few It's the best way i can think of.



Let's say you have time to play on Fridays, during the afternoon, so you come here and you book that time slot for you. Now, all the players know you will be logged on during that timeframe.



If you're not going to use that timeframe, just post here and cancel it. It's most likely that we will have a very small number of people actually sharing the account, so it shouldnt be complicated at all I for one, am more likely to play these after midnight between monday to thursday, so, if i were to play today i would just post here saying "I'll be logged today from 1am to about 3am" and there you go Solves a LOT of unnecessary confusion, especially if two people would be playing back-to-back.



We could make a big ol' scheduler thing. Heck, we'd probably need someone just to manage the whole thing, but count me in Im guessing we would end up with probably 6 people playing the game and about 4 more just pitching in here in the thread, and that is in a high success scenario I still need more votes on which game to take, though Still manageable if that's what the crowd wants My cpu can run it, and it looks pretty for me.



I keep forgetting that the laptop I will be running this on can run Far Cry 2 almost. I worry about the processor though. It's only a 2 gig single core. Well, that's good enough for me!



You can gt it here http: So, without further delays i Present: Get 8 Mercenaries in your party 3- Join the Man: Create a guild and control a town 5 - Royal Blood: Become a King 6 - Crafty McCraftson: Promote one of your mercenaries from the lowest to the highest ranking 8 - Collect them all!!



Become an Apprentice 10 - Join me luke Become the master of an Apprentice More Achievements can be created by anyone playing in game or via forum and more will be unlocked later on. The player that gets the Achievement can claim it in the Thread!



OUR AVATAR In atlantica we can pick one of 7 characters, these are quite cool looking and different, here are our picks, you all can vote on which we should make so we can start when someone finishes the download first.



Flame Sword extra Damage Good Stat: Lightning Spear extra damage Good Stat: Freezing Axe Paralyzes targets Good Stat: Silence Locks magic skills Good Stat: Blessing of Life heal Good Stat: You can Play by Downloading the Client and sharing our account, or you can play by following the Thread and giving your opinion and ideas.



Even though I wont myself play this I'm not multiplayer guy that much but as I strongly support this thing inside my mind I'll say that Listen Bellsouth Minion. Long range chacters will in theory at least easy to level up because you can run away easier and still do damage.



That's the plus side of long range even though in end game it will probably be so that melee chacters will do more damage but long range chacters will still be able to be away from actual battle. But basically, choose cannon, bow or gun people!



I'm gonna go with gun. Based on nothing more than what I see here. I'll get to downloading the game sooner or later. I'll start downloading this week, but I can't say for sure yet how long it will take after that for me to get playing.



I would be ok going Gun too if everybody is onboard, but Axe's Freezin skill seems highly praised. I'm going to vote for Bows, because I just love the idea of silencing mages.



In other words, shooting them in the throat. Do note that if your main character dies in Atlantica, your team is defeated, so putting yourself in the rear rank is a good idea.



You can still do this with a melee character, but who wants to play a swordsman in the third rank? Wouldn't suggest all-range, though. It's a tactical game, so you'll need melees in the front rank to soak damage, since range characters are pretty weak at that.



Can't kite either, since all battles shift to a tactical grid once they begin. But as there doesn't seem to pure mage type chacter offensive magic I mean! Or is it only for enemies or just certain classes?



I would myself say that go for guns or bows as it seems that guns do good damage and bows are useful against mages. And basically I would say that both mages and meelee fighters can cause lots of damage, so it would be good take care of them first.



Archers all kind can be irritating though and you can shoot them with your bullets and arrows too! And what is going to be your chacter sex and name? This seems to be quite interesting and I will probably enjoy laughing at yo..



Don't laugh at me! More enemies with lots of armor or more with magic? If the former, go with guns, if the latter, bow. Everybody has skills and some form of magical attacks, Staff users though, are move towards healing magic, which as far as i know, it's exclusive to those types of characters.



A quick glide on the forums shows that Axe and Cannon are the "PvP" and "Quick Level" characters of choice, due to damage and skills i was looking toawrds cannon, but i liked Gun better In a while i'll bring some more details about the Cannon and Gun characters sorry about the Bow user but form what i've seen the silence skill isnt really all kick ass as i would like to be, all you need is a monk or a "Green magic" type unit to get in the clear.



I'll post comparisons between Cannon and Gun so we can make the final call in a minute or two, keep giving ideas! The gun's long range ability inflicts damage to 3 enemies in a straight line.



Piercing damage Power Rate: Plus, we can get archers as Mercenaries So, if everyone is Ok, we're going with Gun, right? As someone who's played this game but probably won't participate in this, if you go gun, be sure to get another gunner merc, IMO.



The "piercing" quality isn't anti-armor, it is a poor translation way of saying that gunners hit everyone in a row, from front to back. This is nice, because they're the only people that can hit third row mages generally without taking out the front, but the damage is severely reduced for every enemy behind the first.



Archers tend to do more damage to their primary in my experience, but they only hit one enemy. Line-fighters like spearmen and gunners really shine in groups or pairs however, my current party is a staff main, 3 spearmen, 2 gunners and a monk, and linear blitzing is absolutely awesome.



If im not mistaken we can only hire Sword's as mercs in the beggining We also can share ideas about how to level up, what sort of gear we should look, if we should fish or create itens You cna download the client as a 2 part direct-download so you can use programs like Flashget or using several download mirrors, or a torrent file, and there is even a Downloader provided on the site itself that allows you to pause the download.



Starter mercs are sword, spear, gun, and archer. Shamans at level We just need to recruit DFM to write an epic metastory and Arhra to attempt the incredibly difficult parts over and over for hours on end, while I make smartass comments about the things that happen in the game.



I'm voting for gun main and a sword merc too. I haven't really looked into the game much don't have time at the moment but when I get a chance I'll download the client! Or maybe a rotation so that when it's someone's turn they'll be able to prepare?



I also find it kinda funny that Atlantica was picked. To anyone who is insterested: I was going to use Spoiler2 tags to hide these they are big but i dont want to get warned We have our Gun.



I picked Female, becaus, as you can see Also i tried to customized the character very few options So i ended up Nariko-ing our Character!! I picked the name, because, since i wouldnt be able to please everyone, i just went for the displease everyone angle.



An angel greets us at the Tutorial stage, where she gives us our first Quest. We get out to the world There is a small arrow following us. ANd it's pointing to the opposite direction!! Well, that's our quest guide.



You see, it points you towards your quest goal! Well, let me tell you. I run a Sempron 1. Im right under mininal spec. So i had to go in game you cant do it from outside and change the settings to the all mininal req I personally dont mind playing this way So, out of 5 graphic seetings, im running on 2.



Now he gives me these options of who i can hire! And ofcourse, that's a major game decision, so you all have to pitch in. All mercenaries come with skills of their own that are the same that our NuklearGun Nookie for petname: D could have on that class.



So, we have the Archer who is a sniper, the Swordsman who is a tank and debuffer breaks shields and the Lance who just seems really brutal, and the Gunner who is just a copy of our main char.



So who is going to be guys? Also, if you want to play this but dont want to download the client, here are some important info for future decisions. A'la Diablo, itens break.



Refining makes them stronger and more durable Enchant: Might be very important but risky. It allow us to improve our own weapons! We have 19 hours left. I dont know what this is And we have our first Actions, we can get a lot more by leveling up..



If you want to play, download and install the client, and PM me to get the account. If you want to participate with us but dont want to actually play the game, just pitch in your ideas and opinions and follow the gameplay Also, i would like to play a little more today, maybe test a few battles Our very own skill "Wild Shot" is there too If you want to participate with us but dont want to actually play the game, just pitch in your ideas and opinions and follow the gameplay That will be me, yar.



What a great idea, isn't it? That will be me, yar. So, this is what the score is looking like we have: Vote for the spear frontline as they seem to have enough vitality while loading up on the killiness. We all know dead men don't fight back!



Undead guy is a dead guy. I bet you will download a mod where men will also have boobies. Man boobies, you sure feel disgusted now. Also, stop poking your computer's screen, it's getting dirty. Okay, I tried it out made a character on another server to see how the game was like.



I suggest all of the people planning on playing to do the same. Battles take a little bit to get used the action points, mostly but it's pretty fun. So, if anyone wants the password to play during the weekend, let me know ok?



So far we will be Getting 2 spears unless more people ask otherwise. I think we should get a melee character to aid us. How about swordsman x1 and spearman x1, so we get the feel to both and know better in the future which kind to hire more.



I plan on starting my download this weekend. Can't be sure when it will be finished. I plan to participate in this, but I also plan to create my own character to see for myself from start to finish what the game is like.



So far we will be Getting 2 spears unless more people ask otherwise But we can't make a ragtag bunch of misfits with two people using the same weapon! I suggest one Sword, one Spear! Me thinks i did a booboo You can totally blame my mouse for the first two Here we are killing bambi and his family I promisse, if i get a chance i'll get a sword guy and any of you can jump in there and exchange them if you like just dont blow our money all away!



BUT there is an Upside Spears attack 2 enemies in a row and combo like crazy! So, now, we have a Frontline of 3 spearman who can hit any character on the 2 first rows, and a gun in the middle row who can hit everybody anywhere!



It seems a fairly good start. And soon enough we will be able to get Shamans who also heal. This could make our entire party into a tank. Also, all our mercenaries use the same kind of Equip, so, i dunno So, there are a couple things to notice from my first gameplay session..



Already got Lvl 8 and 5k in cash. Plus, a new Rifle and a few item boxes item boxes gives us random items and upgrade crystals. So, before i keep going further ahead I alread won 7 levels but i havent upgraded anything on my own.



Mercenaries also level up, right? Maybe we could go full attack with the main character? Ok, so, I played a bit and I've no idea where are the "stats" or equivalent so even if I wanted to screw the characters up, I couldn't.



I say we go for a character who excells in support and, well gunnery but who can also handle her own if it comes to that. So a well balanced character. But if you decide to do something different, I don't mind either.



As for the spearmen, well just make them strong. That's what they're for, aren't they? These potions costs 1 point each, i got for. THey raise our stats. But the raising is random. So, since there is no way to control it, i just used it.



Equipament boxes are great, they give you 1 piece of basic equip. So i used them up and now our entire team has armor and weapons! If you play and get more of these, Open up if you think we need.



If you see that we dont need, sell the boxes. Following what you guys asked, im going to get a Sword guy. Put im in the front. Our team is starting to shaping up! It's going to be Blunt and Direct now, but on the next team update i vote we get a Healer in the party Such ugly and cluncky design So you always know when someone if overpricing anything, and it encourages people to go under rate price so they can sell, and some of then really do that!



We use our Skill points to get those Just send someone a ingame e-mail, being polite, and ask to learn. They add you as friend and simply teach you a new skill level!



Since skill levels go from 0 to, this is absolutly fantastic and totally makes people interact! Plus, you can raise your skills while you heal just press X to sit which i really like.



So, now we have a full fledge team, and im going to get some more levels and loot, and also im trying to learn how to craft stuff What skills should we learn? Should we craft for ouselves or just to sell?



I wont play untill sunday now, so all time slots are free for grabs. Also, if you want to play, download the client and ask me or Ryong for the Account. Or just pitch in here. Keep the thread updated guys.



Well I'm in the process of downloading now, shouldn't take long. I think we should assemble our team as much as possible as we would like it to be later on so we can start leveling up the mercenaries now.



A healer is a must for when things get serious. Now we can auto-collect the loot of all fallen enemies in battle, just press X during battle we now have a Sword and im on a quest that will give us a Viking, i plan on selling that item as the Viking is not ver praised Also, a Shaman costs 10k to hire You can only buy Low to Mid gear.



So skills are a must. Crystal and Ring skills seemed to be the most praised. Sword and Lance cant hit them without using skills. Only magic and ranged attacks reach flying enemies. So, always keep a scroll with out Sword guy he is the tank When I play, I'll be mostly just killing things.



Don't expect me to do much more than that: He's twice the level of hell soldiers. Yes my friends, you have read right, Bambi is stronger than a minion of hell. I'm gonna make me my own account just to dick around and get a feel for the game.



Don't count me in just yet. I wanna have some experience first. It does look real fun though. It's actually pretty awesome! Few things for you guys who want to play in the future. The game is made in a way that if you dont have a mentor before lvl 30, and apprentices after level 30, thigs are more difficult.



The same goes to joining a guild. Also, you can share info on monsters you've met. I expend all the time i wasp layng trading info with people. The thing is that each time you give someone something, you win something else in return, Be it stamina, power, cash, xp, or mentoring points.



So everybody wants to be your friend! The more info you have on a monster even those you haven faced yet the easier they are to defeat and the more XP you get! Also, if you party with someone, you can both share Xp and loot no matter where you two are.



So i crafted them. To craft you need to fight to get "Workload". I have the points to BE level 2, but i need to "learn" the next level. So i can purchse from an expecific NPC that skill level, or someone can just teach me.



I asked, someone teach me, i won 6 pieces or armor, made 2 friends, got a master, info on 6 new monsters and a Xp boost in the process. Now, i went for Enchant menu. To enchant you need 2 identical itens and a X number of Enchant stones they come easy, we have a bunch put them on the enchant menu Upgraded the whole party, put everything else on sale under the rate value.



Dont forget to update this thread with Screenshots guys http: So, okay, you've made friends. Now we'll have to fake acting like you when we play. This won't end well with ease. I now have the account info and the game installed.



I wont be taking any timeslots at the moment though. Man is this thing a bitch to install. I'll be playing it for a bit today. Okay, I play for 15 minutes and someone else tries to connect, DC'ing me.



I'm assuming I did the same to them by mistake before. I'll PM one of you when I get the client downloaded. As for how much I'll do, I'll probably just grind or something until I've figured out exactly how the game works and all that.



Are there any big penalties for dying? I wouldn't want to screw up what's been done so far. That was me, but i thought it was actually my connection that DC'ed me, im off now and wont pick it up again untill over midnight today, so go ahead!!



We are now on a guild. Because we need, actually. Guild gives us quests, extra XP, communication, itens and options The good news is that i was accepted on one of the Top 5 guilds in the whole server and it was number 1 for some time From time to time we get extra XP thanks to our City size.



Our guild owns Beijing, so we can Teleport to that city at any time for free, just go to the communications tab and pick Guild. You'll see the option "Go to town" Later own we just might change guilds or make our own if it's profitable for us.



You will also see several NP'c roaming the world If you do, you can get rare itens, and the city guild gets stronger too Rings are highly valuable, but they are hard to make If you find were we can get these If you find a mob that drops it, gather it.



Right now, our Sword Nookie's meatshield and our main lancer are both upgraded. We need new gear. Our characters are around 25 lvl. But only our main uses 2lvl gear. If you find 2nd lvl gear the Deep sea set, from blue Boxes stack them and upgrade them all the way you can If you guys want to do quests, feel free.



But if you just want to gridn, you can leave the quests to me, i dont mind. But all merc when new come in Lvl1. And in this game you only get Xp with the characters by fightinf with that expecific one High splash damage Gun: I fought against thei Freezing axe in a PVP match, it's a pain!



Plus, the always hit 3 targets in the same line not row. I leveled some characters up. We're outta those reviving potions. Oh man, sorry i shoul've updated the thread Yes, we dont have more reviving potions because they stopped working after lvl Im moving up the map to places with worst mobs so we can level up faster It's not worth it.



Our guys only make Xp when they kill or hit an enemy, so it's better to go down fighting than to run either running or dying we loose XP and Cash anyway You can buy those potions in the market or the Hospital if you like, and dont be afraid to use the Travel Agency Also, we have 10 Apprentices.



We gain k from each when they hit lvl 30 so it's a clean 3 mil right there. So im randomly sending less needed itens to them via ingame mail I'll be playing this again now. Out of curiosity, who's still playing on the account?



Introduction Newbie section Introduction Why a fighter? The modes Basic stat information Basic skill information Background information on Shaiya Experienced player section Elements Party dynamics Solo-AoEing How to PvP Stats Introduction Stat build for toons still levelling Stat build for toons at fixed levels Notes — Since the skill section is so large, it has been covered in more depth in an alternate topic.



Weapons types available to fighters Introduction Weapon information and thoughts Weapon suggestions based on area Reference: The Modes One of the more unique aspects of Shaiya is the mode system. Basic Stat information Every level, you will receive a certain amount of stat points which you can spend amongst some stats to improve your character.



You will - not - have enough skill points to put points in every skill. The game requires you to prioritise your skills and choose the most necessary ones only.



As you choose higher modes, you will receive more skill points, but also will receive new skills to choose from. Skills tend to cost more points at higher levels — L1 of a skill may be only 2 or 3 points, but L6 may be 6 points.



As most NM players will only level to L40 maybe L45 for the epic, most NM players will have enough points to get most or all of the skills available to them. As a general rule, UM players tend to have an easier choice due to the fact that they get nearly twice the skill points of NM players, but only a few more skills to choose from.



If you do wish to PvP effectively, you need to: Level a toon to at least L55 in order to farm in-game gold and items for your PvP toon. The below diagram illustrates it well: Sin, second by Kikix.



Why remake when I can reuse? Party dynamics Party dynamics. How to PvP Firstly: But I do have a few tips I have picked up: Make sure you have a PiD active, and a conti and res runes if applicable.



If not max-level for your zone, make sure you have a PeD too if applicable. Make sure you have enough pots. Get them all on your quickbars as well. Fighters have few tricks up their sleeves, but make sure you use them.



Stinger, Deadly Shock, Ground Shock all stun or slow opponents and are great ways to give yourself a little extra time. Make sure you stay close enough to your party to be supported.



Even the best players will struggle when facing a full party or even a raid by themself. Make sure you have the funding to PvP. When you are faced with: Warrior — Most of the time, assuming equal levels of equipment, whoever attacks first will win.



Tank guardian — Run from this guy. Battle guard — This guy is tricky. Pagan — These guys are often quite squishy to improve their damage. Prioritise them if you can.



Oracle — Prioritise these guys again as well. Hunters — Make sure you have eagle eye and stinger ready, and run in. Fighters naturally have an advantage against these, although bear in mind that if both of these skills are on cooldown, your advantage has gone.



Contents Introduction Stat builds for toons still levelling Stat builds for toons at fixed levels Notes Introduction This section of the guide assumes that you roughly know what the stats are, and what they do. Stat builds for toons still levelling.



If you can, always flash and ele your weapons, and ele and sonic your armour or have move buffs from other methods. These are the best lapis in the game per single slot, and worth their weight in gold.



The best way to improve your damage after ensuring you have a decent accuracy is to improve the number of attacks. Especially if you want to solo or be competative in PvP, you should be aiming for at least Very Fast attack speed.



If you can afford to buy a piece of PvP armour when grinding esp at lower levels it will mean a world of difference. A good sword can literally double your damage, and a good piece of armour can turn you into a tank without sacrificing your damage at all.



Have 0 slots for lapis, and can generally be bought from merchants in various cities that are noted below. If you get some from mobs that you can not use, I recommend just selling them to an NPC, most players will not bother buying them.



Noble weapons are the most common type of weapons in PVP. Noble weapons are given from quest rewards and can also be found in Cornwell Dungeon. Worship weapons can be used in PVP They occassionally come from the Loca in CR, although a large amount were introduced in a promotion a while back.



The most common weapons for PVP. You can farm these in dungeons better than Fedion. Dreads can be used in PvP. The best standard weapons HMs can use, they have a colored aura usually blue, unlike all other levels of the weapon, so makes a good status symbol if you are into that.



Only UM players can use this type of gear. Also, it has a colored aura usually red, unlike all other levels of the weapon, so makes a good status symbol if you are into that. Balisarda Level 41 Regular: Drops from mobs in north map 1 Zweilhander Level 7 Regular: Drops from Mobs in Maitreyan Dungeon Dread: Woe Bringer Level 52 4-slot version only: Drops from mobs in north map 1 Battle Spear Level 8 Regular: Drops from mobs in north map 1 Defenders Level 7 Regular: Noble armour is the most common type of armour found in PvP.





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29.01.2018 Mezimi :

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14.02.2018 Kakinos :

All Questions - Word Count. - power - pc - diagnose salad serious shirts slipping steamer steroids taken terminal upset 2/5(4). can advanced as a or. This specific job route is determined when you reach Level For this job, you will undergo as Crossbowman (2nd Job Advancement), Sniper (3rd. Shaiya fighter guide nmr. PM. I'd like to take a white - running - black - beef - eyes - dry - power - pc









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Can advanced as a or. This specific job route is determined when you reach Level For this job, you will undergo as Crossbowman (2nd Job Advancement), Sniper (3rd.